Exploring Unconscious Bias And eLearning Gamification

Consciouslands, a gamified eLearning program by Walmart and Activica, uses storytelling and interactive simulations to help learners recognize and change unconscious bias. By making bias awareness engaging and experiential, gamification turns traditional training into lasting behavioral and cultural change.

This post was first published on eLearning Industry.

Gamification 

Source: eLearning Industry 

Read More 

Be the first to comment

Leave a Reply

Your email address will not be published.


*